For millions of years our beloved pink ball has been delighting us with a large number of Spin Offs, at times too many.
From kitchen battles, confrontations in the best style Super Smash Bros and today it’s up to Fall Guys. Developed by HAL Laboratory, Kirby’s Dream Buffet It came out for the classic Nintendo Switch on August 17.
The copycat doesn’t want to leave anyone out
In recent times, the franchise honors its prodigious son and gobbles up all kinds of ideas already used, to obviously make it its own. This time Kirby brings us a dynamic practically taken from Fall Guys.
We will find different races, obstacles and dynamics throughout each Grand Prix. Our objetive? Eat the largest amount of strawberries throughout the competition, winning whoever destroys the balance.
We will have races, minigames and battles in the best Battle Royale style throughout each Grand.
Of course the platform Kirby’s Dream Buffet is developed for fun and exciting multiplayer, whether using each joycon as a stand-alone controller or via local/internet connection.
A verbatim copy of your previous deliveries
Something that is common in this type of development is that they always perform graphically and soundly like their predecessor. The same thing happens here. The similarities to Kirby Star Allies either Kirby and the Forgotten Lands They are easy to spot.
We see extremely colorful, saturated and super vivid tones, we can not expect less from the saga. On the other hand, its sound engine takes us from its first installments on Game Boy to its most recent, there will always be nostalgia.
- music and sound6
Sometimes we get used to the idea of the classic or the simple. But to what extent? HAL Laboratory is beginning to take the importance of a new release out of the equation, which is innovation. Be careful, don’t get me wrong, you will find the Kirby touch in all its splendor in every square centimeter of the delivery, but it is just that. Unfortunately Kirby’s Dream Buffet will end up like his older sisters. Forgotten in a couple of months, due to poor attention to detail, development, and poor evolution to post-launch content.
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