Having such a close relationship with the sandbox, it is normal that all the chapters of the Halo saga are accompanied by the map and level editor Forge, which made the cradle for some fun experiences like Avalanche or Jenga Tower. The long-awaited Halo Infinite, meanwhile, will not release this feature until season 1. And there seems to be a good reason behind the secrecy: This Forge is, apparently, different.
Traditionally, players could use the editor to modify maps with predefined geometric shapes and dictate the invisible rules that accompany them: it was possible to modify the noise of the footsteps, the speed of movement, give invisibility to the players, modify the incoming and outgoing damage for the shield or armor, that kind of thing . But the one in Halo Infinite will be almost like a graphics engine in itself.
Or that’s what the Halo Infinite Leaks & News Twitter account shows, which of course is not associated with Microsoft or 343 Industries. Actually, it is entirely possible that the matter falls into broken sack, but taking into account that the leak is accompanied by abundant video material showing the behavior of the programming nodes that define how the game works and the elements that are part of it.
Node graph menu by adamisgood pic.twitter.com/NW00cTX2r4
– Halo Infinite Leaks & News (@HaloNoticiasMX) October 8, 2021
It is well known that from Redmond they see Halo Infinite more as a platform than as an individual game, and in the same way it is also undeniable that complex editors are in fashion thanks to games like Dreams or even Battlefield 2042 with Portal mode. It only remains to wait for confirmation on what we can expect from this delivery that will hit stores on December 8.