One of the most used tactics in Clash Royale is to use a tank unit as a decoy to attract attention, as is the case with this deck of Giant – Graveyard. It’s a great way for squishier units to show up and melt down enemy towers.
As you will discover with the composition of the deck, it has a little bit of everything. It is one of the few decks that have answers for almost everything, and although it has some other flaws, the reality is that if you are able to ignore these small flaws and optimize the cards, you will get a lot of chicha out of it.
Graveyard – Giant in Clash Royale: the only flaw is the cost of the cards
The card list of the deck is the following:
- Arrows: the quintessential low cost unit cleaner. Great for getting rid of annoying cards like skeletons, goblins, or bats.
- Infernal dragon: your key piece against air units. Great for killing Baby Dragon or the Bombastic Balloon.
- Witch: damage to air and ground units in area, skeleton generation, and a utility that few units can compare.
- Giant– As well as hitting structures hard, it’s the perfect unit to draw in enemy fire while your squishier units wreak havoc.
- Dark Prince: Area damage to ground units and attacks that, in addition to doing massive damage to towers, are useful against almost any unit.
- Graveyard: The ideal is that you use it in combination with the giant to be able to melt the enemy towers without the enemy having much response.
- Skeleton Army: Is there a PEKKA, a Mini PEKKA or a gentleman in front? This will counteract it.
- Ball of fire: something stronger than arrows, great for eliminating Barbarians and for pupating a LOT of rocky clumps of enemies.
The starting plan It doesn’t have too much mystery: nail a giant and a graveyard to the enemy tower and wreak havoc in a play or two. It is also a possibility to do damage with cards such as the Infernal Dragon or the Dark Prince, although it will depend a little on the deck that the enemy uses.
The mallet it’s not exactly cheap, but getting it to work isn’t too complicated.