In a recent interview Naoki Yoshida confirmed that final fantasy xvi it seeks to give the feeling of a more global scale, so instead of one large open map you will have several independent areas.
“In order to deliver a story that seems to span the globe and beyond, we decided to avoid an open-world design that would limit us to a single space,” explains Yoshida. “Instead we decided to focus on game design based on independent areas that can give players a better sense of a truly global scale.”
As for the combat, the new Square Enix game will not have the turn-based combat that once characterized the RPG.
“We will add options for players who are not comfortable or skilled in action games and want to focus on the story”, explains the producer, who also urges us to learn: “In any case, we encourage you to make an effort because you will be Varied and stylish battles.
It was also confirmed that a new trailer focused on the story of Final Fantasy XVI could arrive in the coming months.
“In that trailer, we’re hoping to be able to pack in a little bit more of the world, the lore, and the plot, and hopefully we’ll be able to give a little bit more information to the players, showing them what the story is going to be, what the narrative is going to be, and how it’s going to fit into the game.” world”. said his producer.