Eiyuden Chronicle: Rising is a game developed by NatsumeAtari and Rabbit & Bear Studios, which brings us this 2D JRPG with beautiful graphics and a very original combat system.
Ideal for the curious who want to try an interesting role-playing game, but without having to deal with complicated menus and hundreds of hours of gameplay.
Eiyuden Chronicle: Rising It is available for PC, Nintendo Switch, Xbox One, Xbox Series X, PlayStation 4 and PlayStation 5.
This game would be like a prologue to the already recognized, although still in production, Eiyuden Chronicle: Hundred Heroes. Which suddenly rose to fame after being announced as a spiritual successor to a classic PS1 RPG, Suikoden. We’ll see if this spin off rises to the occasion…
Rebuilding the city.
The story centers on a charming treasure hunter named CJ, who at just 16 years old decided to travel the world in search of her fortune. As fate would have it, she reaches the town of New Neveah, a small mining village in ruins from a recent earthquake that is ruled by the young mayor Isha. This earthquake caused the opening of ancient underground ruins that allowed the escape of monsters that have invaded the surroundings of the city and attack the adventurers.
The objective of the protagonist is clear, explore the ruins and take the treasures. However, a series of unfortunate events will force her to temporarily set aside her goal to help the people of New Neveah and rebuild the town.
To do this, we must complete a series of missions that will force us to go through a certain area to look for this or that material for the reconstruction of the town. In exchange, the villagers will fill our adventurer card with stamps and will give us the possibility of earning upgrades for our equipment and thus improving our skills.
The story runs smoothly throughout the game, but it’s nothing great. It presents little depth of the plot line and little development of secondary characters.
As the plot progresses we will add other adventurers to our team with their particular abilities. This is a turning point in the game where creativity is appreciated in the combat mode, which instead of being in turns (as in most JRPGs), is in real time and we can use a single character at the same time. once, but changing them on the spot to each one with a different button. This will give us the possibility to make combos while taking turns with each other. Something that may sound complex, but is actually quite intuitive.
The combat scenarios are the typical side scrolling 2D dungeon of a lifetime. We will be killing monsters, opening chests, exploring, going up, down and breaking obstacles that do not allow us to advance using specific skills… all very metroidvania.
On the negative side, at the beginning the game is very easy. Enemies are extremely slow and weak. And it does not allow us to increase the difficulty until we pass the main mission. Occasionally we will find a very difficult enemy in the main story that will force us to go back and continue training until we are at a level so that we do not get bored. To level up and improve skills, we will mainly have to do secondary missions, which are mostly going to the forest, looking for such material and returning. Which makes it extremely boring.
One of lime and one of sand
As mentioned above, the game is initially too easy. The skills are rather flat and without any complexity. As we advance and improve our characters, we will get additional skills that will give our game more flight. But for that we will have to overcome the tedium of doing many material collection missions to enable the improvement.
The controls are very intuitive and do not present any type of complexity to achieve a satisfactory game.
The game itself can be beaten in less than 15 hours. The story is somewhat entertaining and the characters can be likeable, however, it is nothing to write home about.
a beauty
The game’s graphics are in the typical classic anime style so characteristic of JRPGs. Highly detailed and very pretty. The details of the characters and the scenarios are very well done.
The sound section is up to the chart, but without overshadowing it. Accompany correctly with chord music and simple but convincing sound effects.