It is clear that the launch of Battlefield 2042 has not been as expected by Electronic Arts. The war title was met with strong criticism upon its release on Steam and the arrival of the first season has not yet been produced. In fact, in IT SAYS they have a lot of work ahead of them with the roadmap for 2022.
Now, we have been able to know thanks to information from Xfire that a meeting between EA executives has taken place to evaluate the performance of the work. They explain from the media that Laura Miele, director of studies at EA, assured that “it is really important to recognize when we have failures. This is certainly the case with the launch of Battlefield, which did not meet the expectations of our players, and also failure clearly with our own expectations.”
Causes of failure
Miele blamed the Frostbite graphics engine that was worked on had an old version, which severely hampered development. The pandemic was another of the roots of the problem, since working from home did not favor communication and the correct functioning of Battelfield 2042. However, the feelings were not so negative after last year’s summer beta, so Miele decided to encourage the whole team.
They point out from Xfire that the error rate in Battlefield 2042 was so high which reached “historic levels for a DICE game”. The three negative points that the community pointed out the most and that were evaluated in this EA meeting were the following:
- Bugs and performance.
- The design of the game and the options to customize.
- The game does not meet the expectations of the players.
For this reason, Miele believes that DICE should be better suited to what gamers expect today from a game as a service compared to previous installments.
Electronic Arts denial
One of the issues reportedly brought up at the EA meeting was referring to Halo Infinite in comparison to Battlefield 2042. EA thought that 343 Industries’ multiplayer had been released with much more polish than their game, which in the eyes of the public was detrimental to them. In this sense, EA’s vice president of communications, John Reseburg, has come out to deny this information.
“These stories are not accurately capturing the discussion and context, which was a deep and very humbling internal conversation about the recent launch of Battlefield. It was about key learnings and actions we’re taking, not blaming external factors.” .