It’s been about a month since he arrived Devil Immortal to mobile devices and PC, but unfortunately the game has a monetization model that has not been very well received by players. Despite strong criticism, Diablo Immortal is generating more than $1 million dollars a dayin addition to the fact that it has already reached 10 million downloads.
Diablo Immortal has been so negatively received that it already has the lowest user rating on metacritic, but despite the controversies Blizzard says it’s the biggest release in the franchise. This is corroborated by AppMagic data published by MobileGamer.biz, which shows earnings of $49 million during the first month of Diablo Immortal.
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Recall that two weeks ago it was reported that Diablo Immortal had generated $24 million dollars during its first two weeks on the market, so the new figure indicates that the gains have been maintained for the rest of the month.
The controversy surrounding Diablo Immortal has not stopped, as last week it was discovered that it takes over $540,000 USD to max out a character, as opposed to the previously believed $100,000. It takes over $16,000 for a player to acquire a 5-star gem, and it is believed that each character can hold up to six 5-star gems at a time.
Unsurprisingly, Diablo Immortal’s monetization model has disappointed many fans, which in turn has caused many streamers to stop streaming Diablo Immortal, thus it is undergoing an exodus on Twitch. While Diablo Immortal peaked at 224,000 viewers, it is currently struggling to reach 2,000.