At this point we are not going to doubt about the amount of gore that The Callisto Protocol is going to implement. The work of glen schofield powerfully reminiscent of Dead Space and one of the reasons is the barbarism that is unleashed with each death of Jacob Lee, the protagonist.
Precisely he is going to have to suffer more than necessary if we want to get all the achievements or trophies that the game contains. Through IGN, developer Mark James has revealed that we will have to kill Lee in all possible ways to get a specific achievement.
“You’re going to die in our game. A lot of people ask how long it lasts, and it’s like, how many times are you going to die? Also, the variables are huge in how they attack you or you attack, so you could actually die more or less. Even things like backing up into a fan, it’s a mistake and will result in a kill, you’ll have to do that section again.”
Such is the obsession of Striking Distance Studios on this subject that if we pay attention to each trailer we will see that they end with a death of Lee. For the developer, it is a learning method and not a form of punishment for the player.
Of course, each Biophage, the creatures that populate Callisto’s moon, will have unique ways of killing us, although even the environment may be our worst enemy. Of course, James reserves the number of possible deaths, something that we will have to discover on our own on December 2 on PS5, Xbox Series X / S, PS4, Xbox One and PC