OlliOlli World arrived at the beginning of the year as a delivery that sought to give the franchise a twist, changing the graphic style for one that left 2D pixel art behind and gave it more depth and identity. After a few months on sale, OlliOlli World receives what will be its last DLC, titled Finding the Flowzone, which wants to close the plot of the game and give players the biggest challenges to date. So welcome to OlliOlli World: Finding the Flowzone review on We are Xbox.
The first thing that will catch your attention in this analysis is that we are not analyzing the game on Xbox or PC as usual. Since Steam Deck is gaining more followers every day and, as we told you, it can be a perfect complement if you have Xbox Game Pass Ultimate, we have ventured to carry out this analysis for Valve’s portable console, which also lends itself a lot to enjoy this type of titles.
In search of Radlantis
To access Finding the Flowzone we will need to have reached the third zone of the game, something that if you have already played the main game you will surely have done. If you plan to get the title in its full version, then know that you will have to advance there to enjoy it.
Once we meet the requirements of the main game, we can return to the first zone of the base game and there we will see the Finding the Flowzone cloud. After going through a tutorial that will introduce us to the characters that will accompany us during our adventure, we will play the first level of the DLC, which already introduces a concept that will be key in all the downloadable content: the wind.
Throughout the 17 main levels that make up the DLC, we will have to chain everything that we have learned in the base game together with air currents that can take us through different paths on the map, offering much deeper routes than those of the base game and with multiple forks and options.
The premise of this DLC is to find the mythical city of Radlantis accompanied by our friends. To do so, we need to find it, a task that becomes complicated when the enemy of our companions breaks a map into 36 pieces.
Thus, we must go through 12 game levels with our skate that are divided into 4 different areas. To advance between zones we will need a minimum of pieces of the map, which we will find by taking different routes in each level. Since the requirements to advance between zones will not always be those of finding the maximum number of pieces, we can allow ourselves not to want to go all out, increasing the replayable component if we finally decide to collect all the pieces.
Once we reach a minimum of 18 map pieces, our character and his friends will find Radlantis, but before they can consider themselves worthy to participate in the final tournament offered by the goddess who runs the city, they will have to pass a few more tests. Finally, we will find a final level that will conclude the story, but that will unlock new challenges for the DLC areas, so we will have for a few more hours of play.
moved by the wind
Playably, as we mentioned, the main component of this DLC (beyond the playable base of the main game and all its tricks) is the air and its currents. The levels are much bigger and deeper in Finding the Flowzone, to the point where the feeling is that many times we have more than one level within another. The different possibilities and paths, enhanced by the fact of having to find the pieces of the map or overcome the challenges, makes us want to go through all the routes that the levels offer.
Without going any further, the routes can vary due to the mere fact of not having the necessary momentum to avoid a wind current and end up being pushed by it. Many times we will change the direction, we will go up or down the map due to these currents, which we will have to combine -as usual- with jumps, landings, slides on bars and other tricks.
If you found the original game fun and challenging, Finding the Flowzone is the icing on the cake that manages to twist the formula and improve it. The extra challenges once we have finished the story add even more depth and challenges, as well as serving to obtain more clothes and equipment to customize our appearance and skate.
Unique design and fluidity
OlliOlli World is not the most demanding game in the world, but it does require excellent performance and minimal input lag. In this sense, Steam Deck offers the best graphical settings in the game and stable performance at 60fps. Here the important thing is to improve the refresh rate of the screen, since OlliOlli World requires as little input lag as possible due to the speed of its gameplay and the surgical precision of the jumps we make.
Luckily, Steam Deck offers the possibility to play with the refresh rate, so if you plan to enjoy it on the Steam portable, you better leave the value above 60Hz. As for Xbox, the recommendation that we can make (and that can be extended to any game) is that you use the game mode on your television or monitor.
On a design level, Finding the Flowzone follows the style of the base game, with colorful and stylish graphics that shine in all phases, that also take us through different types of clouds that imitate the areas of the base game. The music, as usual, wonderfully accompanies the gameplay.
OlliOlli World: Finding the Flowzone review takeaways
OlliOlli World: Finding the Flowzone is a magnificent DLC that delves into the mechanics of the base game and brings us the most complete and fun levels in the entire game. This DLC will delight those who were left wanting more after the main game or even looking for a bigger challenge. In addition, for the most complete, Finding the Flowzone offers even more hours of gameplay and challenges that will require massive amounts of skill and Flow.