Today has come to light, through Twitter by a user named Austin King, an interview with Yuji Horii (creator of the franchise that stars in the news) and Koichi Nakamura, two of the stalwarts of the Dragon Quest saga. In this interview, which was conducted in 1989, the two developers talked about Dragon Quest III, which was released a year earlier, but also commented on some other anecdote related to Dragon Quest II.
The two developers discussed various aspects of the development of the sequel to Dragon quest like, for example, that they wanted to have done much more than what could be done in the end. “From our perspective as creators, we felt that we were only able to achieve approximately half of what we wanted to do«Nakamura commented. A little later in the interview, Yuji Horii said that he was so busy writing the story and adjusting the balance of the game that he just hadn’t had time to play the second half of the game., and Nakamura agreed.
“It wasn’t just you and me either,” Nakamura said. «The day the final version was ready to go into production, I was surprised to learn that not a single person on the development team had played the entire game. I was horrified! How were we supposed to launch a game in this state? Fortunately, for Dragon Quest 3 we have solved this problem; the game has been completely balanced and tested from start to finish, ”added Nakamura himself.
So that later they say that dedicating themselves to the development of video games is to spend all day playing, the reality is totally different. By the way, before finishing, we leave you here the full interview that was translated into English by Shmuplations, in case you want to keep an eye on it.
▪ Release date: 06/26/1987