In an MMO like New World, where players are incentivized to collect raw materials, craft more elaborate items, and use them as consumables or pieces of equipment, the functioning of the economy is crucial. But Amazon Game Studios a serious problem of deflation: objects are losing value.
Not because there is not enough money to pay for these items, but because gold is so scarce that many players refuse to spend it: an oversupply that inevitably leads to lower prices. This is explained by the Player Auctions blog, dedicated to MMO games in general.
And why is this happening? Well, because currently, New World gold is so rare that unlike other titles of the genre, the trend is that you lose more than you gain naturally when completing missions or looting chests. The fault lies with the taxes when making objects in the cities, the costs of repair and the high price of homes.
In other words, gathering materials and making a weapon is more expensive than just going to buy it directly to the market. In fact, according to the report, on some servers the exchange of materials without money is becoming popular: I give you cloth, you give me wood. The risk that the game runs is that the manufacture of objects loses meaning, and with it also the specialization of “jobs”.
Personally, I find that things work more or less like this in Larissa. To speed up the analysis of the game, I have often found myself buying materials with which complete contracts directly from the board of the city in turn, for example, which is equivalent to buying XP.