the control of our character has taken a step further in agility and combat<\/strong> from its first delivery. If in the first installment we managed our main character with agility and without being able to fight directly against the enemies, in Aragami 2 all this has been improved, making our character much more agile in each of his movements, jumps and actions.<\/p>\nWhat’s more, we can abandon the paths of stealth and directly attack our adversaries<\/strong>, since now a health bar, another one of vigor and the possibility of attacking and defending against direct attacks has been included, doing a magnificent job of playable evolution in this aspect.<\/p>\n <\/noscript><\/p>\nOn the other hand, the game has a mission scheme that is very fun for one player or accompanied by two more players in online mode, but can become monotonous and repetitive in long gaming sessions<\/strong>, since the general structure of these is to re-visit one of the areas of the kingdom or a sub-section and listen to a conversation or the theft of an object, eliminate a key objective or rescue someone.<\/p>\nAs we have said before, this mission scheme can be monotonous after performing more than 40 missions in long sessions, but<\/strong> that does not mean that we cannot enjoy the game<\/strong> if we take it easy or accompanied by other players, since these missions last approximately between 10 and 30 minutes, greatly favoring quick games, inviting the player to beat their own record time, increase their gold earnings and experience, finding secret objects or simply wanting to improve your overall score.<\/p>\n <\/noscript><\/p>\nTo do this, we will have to face a large number of enemies, among which we will find soldiers who patrol an area, soldiers who stand guard, soldiers with ranged attacks or even ninjas hidden in the shadows. All of them controlled by an AI that improves that of the first installment, since is more sensitive to the ear or when detecting a bloody body<\/strong>, but after facing her after several missions you discover that she is easy to mislead, either by running away or giving her time to forget about you and that makes us play very meticulously at first, hiding each body in grassy areas, but that as we move forward, we become a vengeful spirit<\/strong> that leaves behind areas full of bodies without witnesses and without any meticulousness.<\/p>\nAt the end of each mission we will be awarded gold, experience or some special reward<\/strong>, such as schematics for weapons or dyes. All these resources can be spent or acquired once we return to the Kakurega village. In it we can approach the dojo to spend our experience points on skills for our character, such as the Whisper that allows us to attract enemies to our position. Another of these abilities would be Captivate, which causes an enemy to temporarily forget what he is doing and be blinded.<\/p>\n <\/noscript><\/p>\nOn the other hand, if we go to the smithy we can buy masks, armor and swords<\/strong>, but all of them for cosmetic purposes only. Personally, I would have liked all these elements of the smithy to have their own attack and defense statistics, beyond being able to equip a rune that modifies our damage or stealth.<\/p>\nIn the smithy we can also buy all kinds of consumable items that replenish our vitality or that will give us a tactical advantage against the enemy. And finally, if we visit the Kabuki theater we can buy dyes for our weapons and armor, but in the same way, for aesthetic purposes only<\/strong>.<\/p>\n <\/noscript><\/p>\n