On behalf of the Australian studio Chunkybox Games, I was testing their first Wildcat Gun Machine video game; a title that mixes bullet hell and dungeon crawler… with cats (for some reason).
Wildcat Gun Machine It is available for PC and Nintendo Switch.
cats for everyone
For some reason where there should be an argument I found cats. I can’t judge a story because I don’t know if the developers have ever joined the threads of our protagonist with a patch on board a ship fighting strange creatures out of an Alien/Doom nightmare. The question that in the middle of that cocktail of action there are cats, ghosts? accompanying the heroine.
Dodge, advance and eliminate
Wildcat Gun Machine He sends us fully to face creatures and scenarios full of traps. We have two weapon tiers to choose from. On the one hand, weapons with infinite ammunition and on the other, those that consume bullets but do more damage. There are more than 40 weapons to unlock or buy as we go through the stages.
At the same time, we have a series of grenades and the dash ability that can be improved. These improvements are exchanged for bones (which would be the current currency of the title); we found these in the scattered corpses. Finally, we can exchange for more cats that fulfill as a kind of save point every time we die (although if we die near a portal, we can go through it to our main base without spending a cat, let’s say…). There is also a power bar that fills up and allows us to use a special ability on top of a mecha (not to be confused with michi).
The game works in the same way as other bullet hell, moving without stopping is the best option to win, dodge all the balls that are thrown at us and shoot like crazy. The more we advance, the more balls are on the screen and enemies.
To complete a scenario we have to find colored keys to open their respective doors. In these levels there are semi bosses and final bosses.
As usual in these constant repetition games, some enemies and bosses seem similar to us and others stand out a bit. It’s not a boring game and I think it’s because we change weapons every 10 or 15 minutes of gameplay. I have to admit that despite the great variety and good design of these, we only end up using the ones that do the most damage and the rest are left behind.
Great design and motion animation
For a bullet hell to work it has to have constant mobility and frames. Fortunately Wildcat Gun Machine remains stable in this regard. The protagonist moves fluidly and the enemies do too.
There is a varied palette of colors although green and red predominate. Something that could have been avoided is that the enemies shoot balls all the same and of the same color.
Finally, the music at the beginning is bearable and has that rhythm similar to what the game pretends to move without stopping. After a while I put it on silent and only left the sound of the effects.
MINIMUM: OS: Windows 8.1, 10 or 11 64bit – Processor: Intel® Core™ i5-6xxx, AMD FX™-6300
Memory: 8 GB RAM – Graphics: NVIDIA® GeForce® GTX 750 or AMD Radeon™ R7 265
DirectX: Version 11 – Storage: 8 GB available space – Sound card: DirectX compatible
Additional Notes: Requires a 64-bit processor and operating system. Optimized for 16:9 aspect ratios.
RECOMMENDED: OS: Windows 10 or 11 64bit – Processor: Intel® Core™ i7-5xxx, AMD FX™-8370, or better – Memory: 16 GB RAM – Graphics: NVIDIA® GeForce® GTX 970, AMD Radeon™ RX 480 with 8GB VRAM – DirectX: Version 11 – Storage: 8 GB available space – Sound card: DirectX compatible – Additional notes: Requires a 64-bit processor and operating system. Optimized for 16:9 aspect ratios.