It’s been a month since the release of live to live, a remake of a SNES classic published by Square Enix that is available on Nintendo Switch, Xbox One, PlayStation 4 and PC. Thanks to an interview with its director, some interesting details were revealed, such as the fact that the original idea of bringing Live back to Live is from Nintendo.
Live a Live originally came to the Super Nintendo in September 1994, but has just been published by Square Enix with a fresh look, using the graphics engine we saw in the Octopath Traveler and Triangle Strategy games. This was the first game directed by Takashi Tokita, who gave an interview talking about it.
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According to what Tokita says, the idea to bring Live back to Live came from Nintendo, because in the company there are many staunch fans of the SNES game who wanted to publish it on the Virtual Console on the occasion of its 20th anniversary. This started internal discussions at Square Enix to consider how best to bring Live back to Live.
From what Tokita says, there never would have been a Live a Live remake if Nintendo hadn’t tried to publish the game on its Virtual Console almost a decade ago. Eventually at Square Enix it was decided that Asano’s 2D/3D style would be used, which was considered a revelation for Tokita.
Tokita also said that the development of the Live to Live remake flowed smoothly and they took extra care to improve the game’s scripts, making this experience the definitive version in every aspect.
Let’s remember that since February of this year we learned that Square Enix is planning more SNES remakes in the style of Live a Live, so we could see some gems of that generation back in the coming years. Among the games that were considered to receive a remake of this style were ActRaiser, Chrono Trigger and some installments of Final Fantasy.