In less than 24 hours, all those with a PS5 will be able to get hold of The Medium, the psychological horror game by Bloober Team which has been on sale for Xbox Series X / S and PC for a few months now. The question is, will the difference between some platforms and others be too noticeable?
That is what the channel ElAnalistaDeBits must have asked, hence it has left us with a comparative video that brings the different versions of the game face to face, so that we can better appreciate if it changes too much or not from one system to another.
As the author of the video explains, heThe PS5 version does not use ray-tracing at no time, something that does happen instead on Xbox Series X, where ambient occlusion and reflections were also implemented. However, that same causes the title to increase its resolution on the Sony console, since it is seen at dynamic 4K as in the Microsoft console, but the first remains above 1260p and the second falls below sometimes 1080p.
On the other hand, The Bit Analyst indicates that PS5 suffers more stuttering than Xbox consoles at 30 fps and load times are also longer. As a result, in Xbox Series X / S screen starts up in about 10 seconds, while on PS5 it takes twice as long. In addition, it states that the shadows “are harsher” in the case of Sony’s current home console, although the anisotropic filtering improves somewhat more on this compared to Xbox Series X.
So that, The Medium It has some aspects better on PS5 and others not so much, but that is something that everyone will be able to see for their own account as soon as it hits the stores. September 3.