“We would like to have representatives in the final instances of Worlds 2022. Latin talent has been seen in other genres and we believe that it can also happen in LoL, so the change in format seeks a competitive improvement,” said Blaquier, who also He highlighted the need for teams to develop their tools to improve.
The presence of Worlds 2022 in Mexico is extremely important to attract more people to the world of e-sports, mentions Blaquier. While the pool play will take place in New York, the qualifiers in Toronto, and the finals in San Francisco, having this presence is important to the entire ecosystem, from business partners to fans.
In terms of audience, Latin America was the third most important region in the world, according to Blaquier; however, at a competitive level it has not managed to make the leap in quality. In the 2021 edition of the world tournament, the representative team did not have a prominent role, which was criticized by the fans.
According to data from Statista, this video game generated revenue of 1,750 million dollars throughout 2020, while the figure it gave in prizes during the world championship that year amounted to 2.34 million dollars.