There is nothing that generates more controversy in the video game industry than the numerous cases of “crunch” that we have been discovering in recent years. Since works like Red Dead Redemption II or The Last of Us: Part 2, hundreds of statements have emerged from developers who had to work many overtime so that the final result was as expected. Whenever a new case of crunch is known, social networks are filled with messages against this practice, and this time it has been one of the most anticipated titles of the year and its developer studio, Striking Distance Studios, since The director of The Callisto Protocol responds to criticism about the crunch.
Some days ago, glen schofield, director of The Callisto Protocol published on his official Twitter profile some statements that, without going any further, praised the great work that the development team has done during all this time, but that showed that, once again, a situation had occurred extreme crunch But today, Having already deleted the original tweet, Schofield retracts indicating that in the study “they do not value long hours of work, but passion and creativity”.
The director of The Callisto Protocol responds to criticism about the crunch
Anyone who knows me knows how passionate I am about the people I work with. Earlier I tweeted how proud I was of the effort and hours the team was putting in. That was wrong. We value passion and creativity, not long hours. I’m sorry to the team for coming across like this.
— Glen A. Schofield (@GlenSchofield) September 3, 2022
This is how The Callisto Protocol will use ray tracing
Truth be told, Schofield’s first statements were not accurate at all, and let’s hope that no case of crunch has occurred during development (although it is most likely), since no matter what studio or game it is (this time it has been the turn of The Callisto Protocol), it has to be criticized in the same way. Crunch is an aspect of the industry that needs to be eliminated as soon as possible, to improve the lives and work experience of the people who create the games that give us so many hours of fun..