Sony recently filed a patent for an artificial intelligence system that would be able to lower the in-game difficulty of bosses if it realizes that a player is having trouble defeating an enemy.
The patent was first published last week, and its title talks about using machine learning. The idea behind this project is that an AI could analyze player data when they face certain enemies to “identify working or non-working methods” that should defeat them, and then alter the difficulty of the fight based on the results.
As for the players who are in the middle of a particular boss fight, however, the system could be kinder, while for others things could get tougher, with the bosses who could potentially be able to understand how to prevent an attack. particular.
Sony hopes its patent will do more than just tweak a game’s difficulty on the fly, suggesting the system could make its games more replayable as combat difficulty adjusts to the player, which is pretty cool.