One of the most award-winning games and a true must-have in the PS5 catalog is Returnal, the latest great work by Housemarque that managed to captivate us with its frenetic action and procedurally generated roguelike-based levels. All that mix has left us with a great title, but also one in which the team you have not deposited all the ideas you had in mind.
Eevi Korhonen, the studio’s senior narrative designer, stated in an interview with the VGC portal that Housemarque considered that returnal It was too ambitious a game. So much so that there was a point where there was no choice but to cut out a large part of the ideas that had been planned to be implemented, but at least they have not been thrown away without further ado, since there is an intention to reuse them.
This has been indicated by declaring that she feels very excited to know that they can collect all those pieces and put them together to shape the story of the next IP that they will develop Also, he has added that they were not aware of how big it was going to be returnal being the first time they worked for a new platform, with a new technology and a new team, which together are details that require learning.
For this reason, she is now convinced that all this knowledge will be enough to create a game like returnal, especially now that they consider that they can start with even more force. Now all that remains is to wait until one day they come to show exactly what they have in hand, although it is worth remembering that today Housemarque belongs to Sony after becoming part of PlayStation Studios almost a year ago.