Through a post on the Official PlayStation Blog, today Santa Monica Studio gave us details about the accessibility of God of War: Ragnarok, the next chapter in the Kratos story and one of the most anticipated games of the year. Although the release date was not revealed, God of War: Ragnarok is expected to arrive during the 2022.
God of War: Ragnarok is a sequel to the 2018 installment and retains some accessibility features that were introduced back then, as well as others that came with the Steam version of God of War. In this way, God of War: Ragnarok will be the most accessible game in the series.
Related: Amazon in talks with Sony to produce a God of War series.
Among the features coming to God of War for PC are auto sprint, always-on reticle, aim styles, and lock-on style. Among the new functions there are several designed to offer better visibility, both of the game and of the subtitles, which can also be slightly customized.
It is possible to modify the size and color of the subtitles, in addition to the addition of new dimensions to describe the sound effects. Also added the option to blur the background of the subtitles to make them look clearer, although you can also choose a color to set as a fixed background. Independent of the subtitles, you can choose the size of the fonts in the user interface for better visibility on large TVs. The size of game icons can also be changed to increase visibility.
Read more: Elden Ring player becomes Kratos for a crossover with God of War.
The control configuration will offer several pre-set configurations, including shortcuts to perform functions with more than one button in an easy way. The new high-contrast model applies strong colors to enemies, targets, and other characters. It is also possible to desaturate the backgrounds to increase the contrast of what we see on the screen. Other accessibility options make navigating easier, plus new audio tracks have been added for on-screen interactions.
Finally, Sony published a new trailer for God of War: Ragnarok with descriptive audio, with which they seek that players with hearing disabilities can enjoy the advance of this new installment.