Blizzard intends each season to be unique, so there will be recurring character changes.
After a long wait, Overwatch 2 is almost ready for its premiere on October 4 and Blizzard wanted to share with its fans the balance of characters that they have planned for both the old and the new heroes of the series. Like Kiriko. He has also detailed the workings of the new season system.
Through an entry overwatch blogBlizzard explains that the seasons will have nine weeks long and will feature new heroes, maps, game modes and more. “As for the heroes, we have in mind to release a new one every two seasons in combination with the new maps, game modes and frequent balance updates,” says the company. “This will encourage different strategies and playstyles to keep the game interesting and dynamic for years to come.”
Seasons change the way you play
As Blizzad has explained, the team intends to that each season of Overwatch 2 significantly changes the balance of the characters to fit the goals the developers have for that particular season. Without going into too much detail, this is a way for the community to follow a certain flow of play. “This implies that each new season will be different and specialas the fixes will vary greatly as the season changes.”
Likewise, the company confirms, there will be other types of specific adjustments if the case arises so that the game remains “fair and fun”.
Changes from beta
When it arrives in stores on October 4, Overwatch will already have a lot of adjustments to its characters compared to the second public beta of the game that could be tested just a few days ago. This is how it is:
General
- Temporary Health now grants 50% less ult charge instead of no charge.
- DPS Passive — New Passive: Eliminations grant a 25% increase to movement and reload speeds for 2.5 seconds. Does not stack, but will reset the duration.
- Heroes now recover up to 30% ult power when switching heroes.
Junker Queen
- Health bonus to allies reduced from 100 to 50 health.
- Duration on allies reduced from 5s to 3s.
- Temporary health is now no longer reduced during its effect.
- Cooldown increased from 11s to 15s.
Orisha
- Base Health increased from 250 to 275.
- Base armor increased from 250 to 275.
- Energy Javelin cooldown reduced from 8s to 6s.
D.Va
- Boosters impact damage increased from 10 to 25.
- Reduced Micro Missile cooldown from 8s to 7s.
- Mecha ultimate cost reduced by 12%.
Brigitte
- Inspiration duration reduced from 6s to 5s.
baptiste
- Biotic Grenade Launcher primary fire damage increased from 24 to 25.
- Biotic Grenade Launcher primary fire decay minimum distance increased from 20m to 25m.
mercy
- Pressing the crouch key during Guardian Angel will now propel you up.
- Angelic Descent can now be triggered by pressing crouch while flying.
Bastion
- Dreadnought passive has been re-enabled (20% damage reduction while transformed).
reaper
- Hell Shotgun spread reduced from 8 degrees to 7 degrees.
Sojourn
- Railgun energy gain through non-player targets (barriers, turrets, etc.) has been reduced by an additional 50%.
Shade
- Hack lockout duration increased from 1s to 1.75s.
Overwatch 2 will be available from October 4 on consoles PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch and PC. Unlike the original game, it is an experience free to playalthough it does not mean that you can get the game together with paid packages.