In just over a month, Marvel’s Spider-Man: Miles Morales will launch on PC on November 18.
Similar to the PC version of Marvel’s Spider-Man Remastered Released earlier this year in close collaboration with Insomniac Games, Marvel Games, and PlayStation, Marvel’s Spider-Man: Miles Morales for PC features many enhancements, customizable builds, and support for a wide range of hardware configurations, from high-end PC to portable PC gaming devices.
The game will feature ray-traced reflection options and a variety of quality levels, as well as new ray-traced shadows for exterior light emitted by the sun and moon. That activates realistic shadows with natural gradients of softness and other enhancements that increase the fidelity of Marvel’s New York.
The game will be fully optimized for ultrawide monitors and will support aspect ratios of 21:9, 32:9, and up to 48:9 on triple monitor setups. Similar to what the team did with Marvel’s Spider-Man Remastered, cutscenes for Marvel’s Spider-Man: Miles Morales on PC will be playable in aspect ratios up to 32:9.
Marvel’s Spider-Man: Miles Morales will support the latest upscaling and upscaling technologies such as NVIDIA DLSS 3. This technology, available on GeForce RTX 40-series graphics cards, combines super-resolution and DLSS framerates with NVIDIA Reflex to elevate frames per second to new records. It will also support NVIDIA DLSS 2, NVIDIA DLAA, and NVIDIA Reflex.
Within the graphics settings menu, you will find many customizable features, presets and quality levels to choose from. Among the options, they will be able to configure the quality and filter of textures, the level of detail, the density of the population and the vehicles, the field of vision, the modes windowed, full screen and exclusive full screen, in addition to many other options.
The game also features fully configurable mouse and keyboard options as well as controls. If you use a PlayStation DualSense controller via a USB connection, you can enjoy the full DualSense experience, including haptic response and adaptive trigger feedback. And with Steam Input support, you’ll be able to enjoy a wealth of peripherals and command remapping options.