According to the Spanish Association of Video Games, it is expected that in Spain by 2023 at least 2,000 million euros will be billed in video games and the metaverse.
According to analysis, last year in said European region 1,795 million euros were invoiced and in 2019 more than 1,400 million euros. This allows us to demonstrate that the arrival of Covid-19 and its restrictions were the main source of impulse for video games to have a greater reach.
The arrival of the Metaverse has impacted the video game industry in a notorious way, allowing the scope of virtual reality video games to grow and its number of users to multiply as time goes by and more people find their place within the metaverse. .
This is because virtual reality does not respond only to the video game industry but on the contrary, the interest of other industries and companies have contributed to this environment continuing its evolution as it has until now and building a varied community.
In the press release received, the professor responsible for the area of Animation and Video Games at the LCI Barcelona school and in charge of teaching, David Carretero, stated that “It is a sector that has been growing in recent years, breaking age barriers” that “will not stop growing in the near future both due to the evolution of technology and the variety of brands that are developing products in this sector”.
A subject that always comes back because it is of a necessary nature is the education that must exist to enter and venture into this environment as in anothers, therefore, Carter also explained that “As technology evolves, the education of students must also change. The development of video games and animation has always seemed like something very distant, but people’s hobby exists and the passion to know how these games can be developed, now with the interest in VR, is growing “
According to SuperData, in 2019 approximately 120,000 million dollars were generated in video games, of which 6,300 million dollars responded only to video games with Virtual Reality. And in the following year, 2020, there was a 20% increase generated by the quarantine due to Covid-19.
While in Spain specifically, as mentioned above, in 2019 more than 1,400 million euros were generated and in 2020, 1,747 million euros. Secondly, in 2021, in relation to the study carried out by the Spanish Video Game Association, revenues were generated in the order of 1,795 million euros.
Disclaimer: The information and/or opinions expressed in this article do not necessarily represent the views or editorial line of Cointelegraph. The information set forth herein should not be taken as financial advice or investment recommendation. All investment and commercial movement involve risks and it is the responsibility of each person to do their due research before making an investment decision.
It may interest you:
Investments in crypto assets are not regulated. They may not be suitable for retail investors and the full amount invested may be lost. The services or products offered are not aimed at or accessible to investors in Spain.