One of the classic and popular Xbox sagas, such as Gears Of War, has always been in the spotlight for demonstrating an excellent level of development, with millions of fans around the world. While we all know how popular it is, it wasn’t easy at first. appearing the designer of Gears Of War to talk about the difficulties of launching on Xbox 360, which served as learning for the sequels.
Through the official YouTube channel of Ars TechnicaGears Of War Designer Lee Perry, sat down to talk about the birth of Gears of War and how multiplayer was close to being cancelled. In addition, the process of creating the characters was discussed, and how the team was about to abandon the project due to lack of ideas.
Gears Of War Designer Discusses Xbox 360 Launch Difficulties
Very soon there will be news about the Gears of War movie
As we can see in the video, Lee Perry detailed a few things (translated): “One of the things that massively framed how Gears of War worked was this push to show characters in 3D. How can we get the enemies close enough that you can see them, how can we narrow the camera? It was a very difficult balancing act to do.” As for multiplayer, Perry added: “We were very hesitant, I don’t even know if multiplayer was going to come to Gears at the time. We were at the beginning of the summer, and this was releasing in the fall, and there was a specific big time where we were having these discussions of… Do we just cut this?
Undoubtedly, a moment of incredible stress was experienced by the team, as a result of the endless questioning that was done so that the game turned out as they had imagined it. The team was only a short time away from deciding if Gears Of War would come out without multiplayer, but luckily they made the right decision, since it is one of the essential branches of the game and the saga today.