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Youtube It is one of the most important platforms today, with just over 14 billion monthly visits.
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Masahiro Sakurai pointed out that the launch of his channel in Youtube occurs after project closure Super Smash Bros, in Nintendo.
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Masahiro Sakurai on Creating Games will seek to encourage video game creatives to explore new opportunities in the sector.
Video games such as content creation for social networks are today two growing professions, this is because digital digital platforms have positioned themselves as the trending technology within the new normality, allowing users to explore various ways of impacting and contribute to the sectors, such is the case of Masahiro Sakurai, director of Super Smash Bros for Nintendo, who has recently announced the launch of a project on Youtube.
Currently, Youtube is one of the biggest hits on the internet, with just over 14 billion monthly visits; the platform was positioned as the third most searched term within the Google parent platform, as announced Hootsuite Global State of Digital 2022 report. Meanwhile, the video game sector and the streaming have also grown significantly, so much so that, according to a report by DFC Intelligence, Almost 40 percent of the world’s population plays video games, which represents about 3.1 billion people.
Without a doubt, one of the most played titles by gamers it is Super Smash Brostitle released on December 7, 2018 and today is one of the most popular fighting video game series, distributed by Nintendo, with just over 71 million units sold worldwide, according to company reports, where it is stated that it was the creation of Sora Ltd., BANDAI NAMCO Studios, Nintendo Entertainment Planning & Development and Masahiro Sakurai.
Of Nintendo a YoutubeDirector of Super Smash Bros launch project in streaming
Masahiro Sakurai, director and creator of Kirby, has announced that after officially closing his stage within Super Smash Bros, his new project will be named “Masahiro Sakurai on Creating Games”, channel dedicated to reflecting and exploring how to make video games more fun, which will have an English and a Japanese version.
I’ve decided to start a new YouTube channel called “Masahiro Sakurai on Creating Games.”
It launches…right now!Subscribe today and you can brag (?) about being one of the very first to join me on this new endeavor. I’ll share more details soon!
[EN]https://t.co/NC0yM3U9sd pic.twitter.com/oXDajaS8ld
— 桜井 政博 / Masahiro Sakurai (@Sora_Sakurai) August 24, 2022
Although the project seeks to encourage video game designers and creatives, the videos aim to be accessible and understandable so that anyone can enjoy the content. So far the channel Masahiro Sakurai on Creating Games already has at least 3 videos uploaded, which have a few minutes of duration with the official presentation of the project and his personal and professional career.
What was done by the creative Nintendo joins initiatives carried out by professionals who seek to give advice and talks on topics they know or dominate within the network, such is the case of professors like Changshu, who has now become relevant within the community to teach applied mathematics classes in Taiwanese or Julio Profe, who is one of the most recognized Spanish-speaking youtubers for teaching math classes within Youtube.
For creatives in any sector, having the accompaniment or advice of those relevant figures in the industry directly results in an incentive for the development of new, increasingly professional projects.
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