During EVO 2022, Arc System Works took the opportunity to comment on news about Dragon Ball FighterZ, including the roll-backwhich will help remove the lag in games on-line. More details here!
4 years after its launch, dragon ball fighter z continues to be active and current. Arc System Works confirmed during the event EVO 2022 that the new generation of consoles Playstation 5 Y XBOX Series X/S, they will receive native versions. In turn, we will also have the inclusion of rollback netcodea key function in combat video games.
For those who don’t know about rollback netcodeit is a tool created by Tony Cannon in 2006 under the initials GGPO (Good Game Peace Out). The main function of this technology consists in balance connection differences between players, by automatically completing commands that the game would not receive optimally due to lag. Undoubtedly, a great relief for all users.
However, it should be noted that feature will not be available for PlayStation 4 or XBOX One. On your side, switch was not mentioned through the official word and users of PC will be able to choose between using the version with delayed either roll-back.
All this was confirmed by the Japanese producer Tomoko Hirokiwho communicated the news after the coronation of the new champion of dragon ball fighter z on the EVO 2022. The French Marwan Bertheaka “WAWA“, defeated the American Nitro by 3-1 with a team made up of Vegetto Blue, Gogeta Blue and Ultimate Gohan.
Hirokinext to host of the event, they commented that no short-term plans for new characters or balance adjustments. However, the fact of confirming both the native versions and the roll-back it gives us the guideline that we will have new content later.
Another novelty to highlight is the work of the pro player Eric Bonilla (Legendary and Pred) who earned a place in the top six of the competition. Bonilla was the only representative of Latin America during the EVO 2022disputed in Las Vegas and what has Japan as confirmed venue for 2023. Are you one of playing combat video games? What do you think about the rollback implementation to combat lag inequities?