Disney, Second Life and K-pop

Disney, Second Life and K-pop

Following the announcement that Facebook’s parent company was rebranding in a Metaverse pivot, many projects have launched similar initiatives to enter the virtual space, from buying real estate to testing the limits of what’s new. that this universe can offer.

Visiting Disneyland… in the metaverse?

The entertainment company behind some of the world’s most popular theme parks has recently been granted patent approval for a “virtual world simulator in a real world location.” Although the Los Angeles Times reported that Disney had “no current plans” to use the simulator in the near future, the application suggests that visitors to Disneyland and Disney World could see Metaverse attractions at one or more of the US parks. , Hong Kong, China, France and Japan.

Disney World in Orlando, Florida. Source: Pexels

The technology would work by tracking visitors through their mobile phones and generating and projecting personalized 3D effects on nearby physical spaces, such as walls and other objects in the park. According to the patent application, Disney’s potential foray into the Metaverse could “provide users with individualized, realistic and highly immersive 3D virtual experiences, without requiring those users to wear an augmented reality display device.”

K-pop in the Metaverse?

On Monday, metaverse concert organizer Animal Concerts announced it had signed a deal with South Korean unicorn Kakao’s Klaytn network as part of a plan to increase its exposure to the country’s entertainment industry. Animal Concerts CEO Colin Fitzpatrick said “Klaytn’s main targets are NFTs and the Metaverse.”

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“Technical limitations prohibit the number of people who can attend a concert in the Metaverse,” Fitzpatrick said, referring to scalability issues. Their goal is to create a network of virtual venues on existing platforms and in the Metaverse to host concerts with various talents, which appear to include K-pop artists.

The creator of Second Life is once again a meta project

Linden Lab, the company behind the online virtual world Second Life, announced Thursday that founder Philip Rosedale will rejoin the project as a strategic advisor along with members of the San Diego-based VR company High Fidelity’s Metaverse team. Francisco. According to the company, the incorporation of new and old talent would facilitate Second Life’s entry into the Metaverse.

“Virtual worlds don’t have to be dystopias,” Rosedale said. “Big tech giving away VR headsets and building a metaverse on their ad-driven behavior modification platforms isn’t going to create a one-size-fits-all magical digital utopia.”

Launched in 2003, Second Life was one of the first virtual world experiences before the connectivity of modern social media platforms like Facebook, Twitter and Instagram. Rosedale stepped down as the CEO of Linden Labs in 2008 before going on to found High Fidelity in 2013. His return could mark an important milestone for bringing new metaverse-themed ideas to established platforms: