When Elden Ring was first released, many gamers immediately fell in love with FromSoftware’s game. As players scoured the Midlands in search of becoming the Lord of Elden or completing one of the other possible endings to the Elden Ring, some were already claiming that the game should be considered the game of the year in 2022.
Although the reception of critics and the public to Elden Ring has been phenomenal since release, that doesn’t mean the game is completely perfect, and FromSoftware has been constantly releasing new patches since release.
As with any game when it is released to the masses, there are usually some bugs and issues found. Most of the fixes and patches Elden Ring have had to do with fixing these bugs, or balancing overly powerful weapons that players abuse.
However, there are also other changes that come with each patch of Elden Ringand the last one update 1.06 is no different. The patch was recently revealed on Bandai Namco’s website, and it will firstly change the way the search for Varre works in the Elden Ring. Players will now no longer have to invade other players’ worlds to advance the Varre quest line.
Instead, a new NPC has been added to the game, and by defeating him, players will be able to reach the next phase of the White Mask quest by another route. This is the only major change coming to an NPC quest in the patch 1.06but it should make finishing Varre’s story easier for any player reluctant to enter the world of invasions.
Elden Ring multiplayer is also getting some quality of life changes, something fans have been asking for recently. Added a new function to send summon signals to summon pools in multiple zones, meaning players can summon allies from great distances.
A new feature has also been added to invasions, which allows players to invade a larger area, including distant areas. However, if a player summons a co-op partner for far zones, it’s important to note that Mohgwyn’s Palace will be excluded from that summon signal.