Artificial Intelligence (AI) platforms have become popular lately with the development of systems that allow images with impressive graphics to be generated from simple text descriptions.
But the reality is that this technology would be much more advanced in the field of design and there is a disturbing aspect on which it could evolve further with impressive results: the video game industry.
systems like lensa The spotlight has been stolen in recent times, thanks to its versatility and the impressiveness of its final results when it finally produces a portrait.
But for the field of developing video games in 3D environments, the essence of this type of system could be applied to create much more detailed titles with fewer man hours of work.
Such a scenario, for obvious reasons, may imply some kind of danger for the future employment of modelers and graphic artists currently working in this sector.
But the use of Artificial Intelligence platforms can mark a before and after, not only in production times and the human effort applied to elements in video games, but also in the gamers’ own experience.
The role of Neural Rendering in the future of video games powered by Artificial Intelligence
Friends of Tech Unwrapped They have published an extensive but very interesting article on this topic that we are addressing, where they focus more than anything on addressing the impact that Neural Rendering will have.
A process where developers can use AI platforms to generate much more complex graphics in a fraction of the time that this process usually requires. To size it, it is enough to take a tour of the different modeling vertices involved in putting together a polygonal model of different objects:
The application of Neural Rendering technology will make it possible to generate models as elaborate as the third car in the image above in a very short time, at the same time that other attributes can be applied, such as predicting lighting in a 3D environment in order to apply Ray Tracing instantly.
Also, the number of vertices and polygons are today a set of critical factors for the development of each element in a title, where they even have to be exchanged for models of different complexity due to their distance in relation to the character that controls the game. player.
With Neural Rendering, the AI will be able to model all those polygons in record time, making the work of design and production in modeling much more agile.
GANverse 3D is perhaps by far the most popular platform for these purposes. But that’s just the beginning.