A few days ago, PLAYERUNKNOWN (Brendan Greene), creator of the battle royale PUBG, announced that he was leaving Krafton to focus on his study and personal projects: Prologue and Artemis. Now we have learned some more information about these developments and it is striking that Greene himself assures that Prologue will be boring.
In a new interview with GamesBeat, Greene has explained more about what he wants to achieve with these games. Prologue will be a game of free to play open world survival, which will serve more as a technical demo for PLAYERUNKNOWN Productions studio. The goal with Prologue is test mechanics to make Artemis a great game.
“I believe that [Prologue] it will be quite boring. Light bonfires, cover windows, stay warm against the constant storm where the cold weather will knock you out … […] We are using Prologue as a testing bench for the elements of the game of the world “, has explained Greene, who has compared Prologue with” what ArmA was for the battle royale “.
“[ArmA] It was a place for me to test, iterate, get a final game mode and then be able to say, ‘Okay, it works.’ That’s what we want to do with Prologue, “Greene said. So we can expect Prologue to be a video game with many changes, but all of this has one ultimate goal: that Artemis is the video game that the studio wants.
Artemis, 64 square kilometers of map
Many details are still to be known about the new Artemis video game, but Greene has ensured that it will be twice as long as Prologue, about 64 x 64 kilometers for the 32 x 32 of Prologue: “It is to be expected that Artemis have a planetary scale, a small planet, but that kind of scale. “Artemis will probably have preset worlds, but Prologue will randomly generate the worlds.
Prologue will be a single player game, but Artemis will be massively multiplayer as well. The developer has also pointed out that the multiplayer it will be the last thing they face In this open-world survival game: “We are going to leave multiplayer until the end, because multiplayer technology comes out every year. The longer we leave that, the more possibilities there will be to take advantage of some new and exciting technology.”