League of Legends has remained one of the strongest exponents of the Esports scene and it is not for less, since, with more than a decade we have been able to see how the competitive experience has been shaped to such a level that we can See Worlds-class matchups as the best players from around the world compete for glory on Summoner’s Rift.
With a great presence in LATAM, the Latin American League of League of Legends, allows us to see unique confrontations between the best teams on this side of the globe, and everything seems to indicate that League of Legends: Wild Rift will have a great presence in the competitive scene of Esports, taking into account that, since its launch, it was already looked at in broad strokes.
Recently, we had the pleasure of having an interview with Eduardo Cazares, Esports Product Manager of Riot Games LATAM, being the leader of League of Legends Esports, in which he told us in detail about everything that has happened in the competitive of the different titles from the hand of Riot Games.
Everything seems to indicate that from Riot Games, they plan to provide the best experience for all League of Legends fans, since with great plans for this 2022, we have been able to see an audience that has become attached to the Latin American League of League of Legends and Thanks to an approach with Eduardo Cazares, some details surrounding this year’s competition have been revealed.
What is the growth that the competitive scene has had in Pandemic?
Curiously, the Esports Product Manager of Riot Games LATAM has mentioned that in the competitive scene of Esports there were two effects, and that is that, in the first year of the pandemic, the consumption of electronic sports grew, this due to the fact that many of us We stay home for health containment measures.
“E-Sports moved into the mainstream for a lot of the audience, this was a very good thing as it helped more people learn about the scene, but on the other hand this had an impact.” An example of this is that the Esports arena was designed to receive a large audience, with fans supporting their favorite teams, having a live coexistence, although the prevention measures did not allow it at all.
“We had very few days where we were able to execute that, before we had to close due to a pandemic,” they mention from Riot Games. Despite some emphasis, the adrenaline of League of Legends Esports would return sooner or later, and fortunately they were very well received by the audience.
Have you made any adjustments to the organization of the tournaments?
In this split of the Latin American League of League of Legends, face-to-face events began to be held, but without an audience, as it was a way to return and adapt to the conditions within Esports. “The League of Legends: Wild Rift final from 5 to 8 will allow us to start seeing people in the stands, in the seats, some special guests, content creators who have accompanied us throughout the scene and also the fans who have also followed.
LATAM is a whole world, and from Riot Games, they always look for a way to return a little of that gratitude that the audience has shown in each tournament, and it is not for less, since the final of the League of Legends Latin American League held in Buenos Aires, Argentina. “Having more than 4,500 people who were able to enjoy the first final after COVID live.”
Why did you choose to take the tournament to Argentina?
When asked why it was decided to take the final of the League of Legends Latin American League to Argentina, it was revealed to us that: “As the LLA represents the entire region, having players from Argentina to Mexico, this It’s a way for us to repay that gratitude with in-person events.” “The finals are always special moments in which, as far as possible, we will try to take these events to different cities in the region.
Eduardo Cazares has mentioned that even though the LLA is played in CDMX, the finals are a way of thanking the audience for all their support and intensity. As this is the selection process taking into account the locations of LATAM.
How has the Esports audience behaved?
All League of Legends Esports fans have shown their passion, and taking into account that the average audience per minute in the last League of Legends World Cup was more than 30 million people, this without taking the highest points. Riot Games is playing its cards right, and each of its different video games has its level of maturation.
Regarding League of Legends: Wild Rift that is in Season 1, the scene is developing and it has been revealed to us that one of the challenges is to be able to follow that trend, this in part due to the great consumption of cell phones in Latin America.
Have you been shaping things a bit based on requests from the community?
Riot Games LATAM has already been marked by having a community immersed in its video games, little by little we have been able to see spokespersons, organizers and its players within League of Legends: Wild Rift, that is a characteristic of the developer, with feedback that is received through forums and being close to the community, to try to solve what is in their possibilities is one that is always present.
What can we expect the competitive scene from Riot Games?
To conclude, Eduardo Cazares revealed to us that the competitive scene is focused on growing, “In the last two years, we have expanded the video game offer, and with this, a competitive scene, we will continue to grow and look for new ways to add value to our audience”. “Our goal is to be the largest entertainment company in the video game industry, when a different video game comes out, to be able to have the validation that its own competitive scene is applied to it.”
With this Riot Games wants to have the path ready for a possible title that it launches in the future and that has a formal competitive scene, which allows players to dedicate themselves to their passion and develop the ecosystem, this is a path they can follow. with more ramifications, and that those already positioned continue to mature and continue to reach the potential that we know they have.