343 Industries talks about Halo Infinite’s extra year of development

343 Industries talks about Halo Infinite’s extra year of development

As many of you will remember, 343 Industries had to delay the release of Halo Infinite due to different problems in development, especially after the reveal of the first gameplay in 2020, which was not at all what was expected. With practically an extra year ahead, the American company has shown us that they have made the most of it, since Halo Infinite has been one of the best games of 2021, with an incredible change compared to what they taught us two years ago.

Yes OK, Halo Infinite could not be launched with the premiere of Xbox Series X | SBut thanks to that decision, now, Halo fans can enjoy a masterpiece in all its glory, without going through a situation similar to that of Cyberpunk 2077. So now, after a successful launch, 343 Industries has talked about the extra year of development for Halo Infinite.

A glitch allows us to play the Halo Infinite campaign in cooperative

343 Industries talks about Halo Infinite’s extra year of development

Steve Dick, Character Director of 343 Industries, has been in charge of talking about the extra year of development of Halo Infinite through an interview via VG247.

Balance, pacing, and other things like that were made possible by the extra year of development given to us. It would have been easy to fall into a trap and decide to add, add, add. However, we are there right away. I said: no, rather it is better to remove things to improve the rhythm, the flow and the feeling offered by the game that was already great.

A year ago you could already play it. True, it wasn’t complete, but most of the things you see today were already there – they just weren’t finished. We received all the support we needed when we made this decision. It’s amazing to have so much support. It is not as simple as what we work on (343) there is a large organization (Microsoft) that surrounds everything we do.